Package Information

Publisher: sio2interactive Package: NeonHockey
In this unique source code package you will get all the necessary powers to create your own multiplayer games and how to synchronize game state and physic state across a network.
Price: 324.99$
In this unique source code package you will get all the necessary powers to create your own multiplayer games. Learn how to synchronize game state and physic state across a network using a multithreaded, multicasted server/client architecture using a time critical real time rendering loop.

This application show you how to integrate within your game a fast, flexible and scalable game server that can easily be customized to handle ANY type of multiplayer game, either on a local area network or on the internet.

Purchase NeonHockey today and learn how to achieve the following techniques:

Integrate multiplayer functionalities to your game using the client/server model introduce in this source package in 7 days guarantee!

[ BONUS ]
-Latest SIO2 v1.5.0 stable pre-release
-Powerful client/server multi-threaded, multicast server with customizable protocol.
-Game & Physic State Synchronization
-Realtime Reflection
-Powerful UI Design with LUA
-Non Player Character AI
-Advanced Game Management System
-Integrate Multiplayer with TCP/IP & SIO2
-Realtime Spherical Environment Mapping
-Optimized Machine State Rendering Pipeline
-3D Communication Protocol Implementation
-More...

[ What you get ]
-FULL source code of the game + with comments and explanations.
-ALL .blend (Blender) files used for the game and rendering.
-ALL original textures and interface files in .xcf (The Gimp).
-Video Tutorial about the game content creation pipeline. (20+ min)
-ALL other game assets and source code to re-compile and link the game from scratch.











Copyright (C) 2009 SIO2 Interactive, all rights reserved.